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My Character is...Myself? Exploring Attachment Styles, View of Self, Virtual Self-Discrepancy, & Character Attachment
The goal of this research is to confirm the relationships between virtual self-discrepancy, character attachment, view of self, attachment styles, and the potential for a moderating variable within the relationships as a starting point for future research tying in player/character relationship and gaming addiction.
Jessica Cornelius Smith - at jjc6618@psu.edu or 870-403-7817
All
18 year(s) or older
STUDY00016362
Inclusion Criteria:
Must be 18 years of age or older.Players that engage in role-play gaming using a character they have spent a significant amount of time creating.
Participants that can understand English
Exclusion Criteria:
Participants younger than 18 years of age. Players that do not engage in role-play gaming using a character they have spent a significant amount of time creating.
People who do not speak and read English.
Mental & Behavioral Health