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Effects of product promotion and modelling in the livestream environment on adolescent eating behavior.
The purpose of this study is to evaluate marketing in the livestream environment and evaluate a new streamer who will be playing fortnight. Teens will be asked to watch two livestream videos at two separate session, one week apart. A snack will be provided during each video watching session. At each session a few brief questionnaires will also be given.
Watch Fortnite livestream video for 20 minutes while eating a chip snack. Afterward you will be asked to answer a few brief surveys.
$40
Sara Pritschet - at sjp6189@psu.edu
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STUDY00019242
Inclusion Criteria:
12-19 years oldfluent in english
No food allergies to food provided in study
No cognitive or physical disability that prevents ability to watch video, eat snack, complete surveys independently
Exclusion Criteria:
Younger than 12 and older than 19 yearsNot fluent in english
Food allergy to food provided in study
Diagnosis of a cognitive or physical disability that prevents ability to watch video, eat snack, complete surveys independently
Children's Health, Food & Nutrition